This is the changelog of the initial Alpha versions released thru August and September 2013.
The Pre-Race Update: 0.3.1.0
September 18, 2013
September 16, 2013
Lots of general vehicle bug fixes and improvements.
Improved Civetta Bolide handling.
September 13, 2013
September 12, 2013
Improved reference node: defaults to node 0 (like before), but now uses the camera ref node if existing: improves camera stability and fixes Bruckell Moonhawk camera shaking.
Fixed missing coltri on Gavril D15 on windscreen.
Bruckell Moonhawk minor changes/fixes.
Improved props delay: fixed one gfx frame delay.
Improved sand/mud to behave better: fixed density, etc.
September 11, 2013
Improved change-log format.
Improved Grid Map: less chances to get stuck with tires.
Improved input smoothing.
CTRL+O opens options and Post-FX Options now.
Removed some obsolete level files.
Floppier Grand Marshal bumpers.
September 4, 2013
Improved updater a bit: removed temporary .twa file and improved some proxy things.
Improved uninstaller a bit to remove some more temp. files.
Engine water kill - if you go underwater, the engine dies and the check engine light comes on.
Added dynamic version information to the main menu.
Added glass texture to some parts of Grid Map.
Added some terrain ground model tests to Grid Map.
August 30, 2013
Fixed launcher desktop link updating.
August 28, 2013
Fixed version information on the main menu sign.
August 27, 2013
Completely removed Oculus Rift support for now to fix controls.
Disabled Oculus Rift support for now again due to rift detection issues. ( http://redmine.beamng.com/issues/15)
Reverted minim bullet time speed to 6% from 20% from the last update.
August 26, 2013
Skidmark missing/wrong texture bug fixed: they work now even after switching levels.
Fixed options not saving correctly: much improved now: it saves on starting the game now, not on exiting.
Fixed updater and main executable: now working with non-English characters in the path (was not starting, hanging or crashing before).
Fixed mouse movement bug in certain camera modes.
Inverted Y axis for mouse.
Improved Lua GUIs a bit: look and feel and height and positioning of the part chooser dialog.
Fixed crash on exit.
Improved updater: fixed some parsing bugs which caused too much updates.
Improved camera reset: now more consistent behavior.
NVIDIA Optimus support improved: should automatically switch to the NVIDIA card instead of the embedded one.
Fix for mud/sand instabilities: no more wheel eating sand.
Fixed DropPlayerAtCamera: does not rotate the player anymore.
Wheel speed is more precise now (closer to airspeed).
Raised 'instant' bullettime speed to 20 (5 was too slow).
Fixed spamming of logs when barrier is spawned.
Added launcher program: it will take care of fixing shortcuts, proper DirectX installation, windows uninstall entry and regular updates.
Improved input maps: changed syntax and file naming conventions: the new ID is shorter and should cover more computers now as it only contains the company and product id.
Improved lua input: changed smoothing to be predictable under all cases.
Keyboard users have a different smoothing than gamepads, steering wheels are direct.
Advanced hydro functions available. ( http://wiki.beamng.com/Hydros)
Rewrote and improved input system: vehicle specific input maps: input maps are no longer shared, but they are unique to the current vehicle. This allows much more flexibility in terms of custom input mappings and alike.
Added small dead-zone to pedals on Fanatec wheel.
Improvements on the g25/g27 input maps.
Temporarily moved dynamic input to file input_dynamic.lua (rename it to input.lua to get back the dynamic input behavior).
Improved display (monitor) and graphics card support:
Added support for UTF characters in the device string.
Removed gfx nulldevice: only useful for dedicated servers but not for the clients.
Added multi-monitor support.
Fixed window positioning in multi-monitor scenarios: not enforcing any positioning now.
Added monitor identification to device string.
Fixed up canvas and options dialog for multi-monitor support: custom set resolutions will remains in the options dialog and continue to work.
Added new vsync refresh rates for those fancy new 3D screens: 59 and 120.
Border-less window mode.
Tire gyroscopic weight distribution improved fixing lots of problems - shaking, numbness, instability, and top speed.
Some minor changes and tweaks on all vehicles.
Stronger anti "axle popping up through the bed" beams on Gavril D15.
Updated all aspen trees (half the FPS hit as before, look better (still not final)) +some oak and beech, added "filler" (group) trees for making forests with better frame rates.
Fixed most of the wheel breaking collision mesh gaps.
Changed rock collision meshes to not break wheels so easily.
Added groundmodel strips to Grid Map.
Fixed glass particles being broken.
Removed duplicate particle entry.
New icons and watermark.
Renamed executable from BeamNGSandbox to BeamNG.drive.
Improved crash reporting usability by adding more useful data to the reports.
AI still not functioning right now.
Own uninstaller: we wrote our own uninstallation function to make sure that no user mod is removed when uninstalling the game.
August 11, 2013
Temporary workaround to enable the AI.
Stronger steering on Van and Gavril D15.
Color changes, bolide suspension tweaks (should be more drivable now).
August 9, 2013
Improved help image a bit (added wiki link).
Changed credits button to " The Team".
Fixed crash on exit to menu or exiting the game.
Improved updating process: the game will automatically check for updates every 3 days.
August 8, 2013
Fixed issues with the updater using wrong proxy settings.
August 7, 2013
Added missing coltris to side of Gavril D15 frame.
August 6, 2013
Reworded ESC dialog a bit.
Dry Rock Island: Added ambient sounds, improved ocean, fixed some issues with objects
Grid Map: Removed ad signs, minor tweaks to full pipe
Minor improvements to Small Island
Info added to menu
Fixed issues on Industrial Site
Engine using 4-speed by default.
Removed duplicate beams from door.
Improved proxy fallback case for updater.
August 5, 2013
August 4, 2013
August 3, 2013